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Binding: Paperback Dewey Decimal Number: 005.133 EAN: 9780596527730 Format: Illustrated ISBN: 059652773X Label: O'Reilly Media, Inc. Manufacturer: O'Reilly Media, Inc. Number Of Items: 1 Number Of Pages: 314 Publication Date: 2008-01-11 Publisher: O'Reilly Media, Inc. Studio: O'Reilly Media, Inc.
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Spotlight customer reviews:
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Customer Rating:      Summary: Short & Pretty Useful Comment: Overall, the book seemed pretty useful. Some of the patterns covered in the book are probably rarely used in the real world, but others are design patterns that we use as software developers pretty constantly without realizing it. Getting a formal definition of what those are, and all the different parts involved ... as well as when it is a good idea to use it or what other pattern might be a better fit really offers some value. It was a pretty short book, so I thought it was worth the investment of time to read it.
Customer Rating:      Summary: Good Bang For The Buck Comment: Lets face it design patterns are something that we have to have but at the same token are usually difficult to understand where it should be used and how to create it. With design patterns C# 3.0 By Judith Bishop we have a little more help.
From structural patterns to Behavorial we can all feel a bit better in designing our tiers for robustness and making things just a slight more easier on ourselves. When i had to create a protected class for an application that i was working on. I had difficulty creating protecting it from instantiation with the guidance in this book i was able to complete the application in less time and focus on other areas of code that needed improvements. I also found use for the decorator pattern, while i will admit some patterns in the book seem like a lot of work to include in an application Bishop makes the case for each one and also describes situations where patterns may be become anti pattern for example using the Singleton pattern to hold static information as a global variable.
Overall, the quality of this book is top notch (figures since it is a O'reily book) and offers many sections on how to enhance your coding practices to make best of your limited time and also of your program. The examples in the book are superb and offer a introduction to what i feel is one of the more complex ways of designing a program. It also has a fair bit of UML diagrams and is "decent" practical guide to also adhering to UML based designs.
Something though i wish they had in this book were more samples, at times there seems to be decent coverage on some of the easier patterns (singleton) and not so much on the more convoluted patterns like Model View Controller. While she does try to create a balanced ground sometimes, i have to re-read the section because she gets to technical sometimes. I guess with time and over the years her thoughts should become more clear.
- Mike
Customer Rating:      Summary: get "Heads Up Design Patterns" instead Comment: This book was poor. The source code has errors. It does a poor job at explaining the issue a pattern is attempting to address. Made me very sleepy. If you want a good primer get "Heads Up Design Patterns", if you want more get the GOF book.
Customer Rating:      Summary: Somewhat of a let down Comment: As with all books on patterns, I had high expectations from this book. I was really hoping that the author would have introduced new patterns utilizing new 3.0 language features that I have not yet thought of on my own, but was disappointed to see that the book is mostly another poorly written book on design patterns that happened to use C#.
After realizing that the book was what it was, I was hoping that she would have done something a bit on the cutting-edge side of things by fusing new C# 3.0 language constructs and design patterns, but again, disappointed. The application of C# 3.0 features throughout the book seemed to be more of a showcase ("hey look what I can do") as opposed to practical or necessary.
If you understand that this book is just another patterns book and doesn't introduce new patterns or really take advantage of new C# 3.0 language features, this book is ok. On a positive note, the book is a simple read. But if you're looking for a really solid book on patterns for the bookshelf, the gang of four patterns book (1994) is still the way to go.
Customer Rating:      Summary: Not just sloppy - but wrong. Comment: I bought several copies of this book to teach my development team design patterns. I have a copy of and like the Head First design patterns book, but my guys wanted to learn some of the new C# 3.0 features and judging from the other reviews I thought this would be a decent book.
Boy was I wrong. Do not trust the positive reviews. The examples and coresponding code samples are flat wrong. I don't mean code won't compile, I mean they don't teach the purpose of the design patterns or blatently defeat the pupose of them. I am only up to chapter 3 and I am having to create cheatsheets that show how the patter REALLY should work. If anyone is reading this and really wants to learn the design patterns, I would recommend the Head First or the original Gang of Four books. Beware, if you don't know design patterns and use this to learn you will be shooting yourself in the foot.
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Editorial Reviews:
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If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. This practical guide offers you a clear introduction to the classic object-oriented design patterns, and explains how to use the latest features of C# 3.0 to code them. C# Design Patterns draws on new C# 3.0 language and .NET 3.5 framework features to implement the 23 foundational patterns known to working developers. You get plenty of case studies that reveal how each pattern is used in practice, and an insightful comparison of patterns and where they would be best used or combined. This well-organized and illustrated book includes: An explanation of design patterns and why they're used, with tables and guidelines to help you choose one pattern over another Illustrated coverage of each classic Creational, Structural, and Behavioral design pattern, including its representation in UML and the roles of its various players C# 3.0 features introduced by example and summarized in sidebars for easy reference Examples of each pattern at work in a real .NET 3.5 program available for download from O'Reilly and the author's companion web site Quizzes and exercises to test your understanding of the material. With C# 3.0 Design Patterns, you learn to make code correct, extensible and efficient to save time up front and eliminate problems later. If your business relies on efficient application development and quality code, you need C# Design Patterns.
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