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The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers

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Manufacturer: CMP Books Average Customer Rating: Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5

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The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers


Binding: Paperback
Dewey Decimal Number: 621.3893
EAN: 9781578200832
ISBN: 1578200830
Label: CMP Books
Manufacturer: CMP Books
Number Of Items: 1
Number Of Pages: 318
Publication Date: 2001-10
Publisher: CMP Books
Studio: CMP Books

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Spotlight customer reviews:

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Excellent resouce for composers!
Comment: I found this book an excellent resource for a composer like me. Not only does it addresses elementary issues, but takes readers into intermediate topics which are very useful for someone getting into gaming audio.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Good general guide on entering the industry
Comment: I've been working in the field of game audio on the content side for about 5 years. I got this book as I was starting out and I found it a quick, easy read that offered alot of helpful insight and pretty much everything Marks said has held true in my experience. There are people complaining here that this book doesn't offer deep technical information or insight on how to provide content or help with audio programming and that's true. Maybe the title could have been clearer - it's more an idea of what game audio is about and what it's like to work in that field. But if that's what you're looking for, it's a quite worth reading and I highly recommend it to anyone who wants to know how to break into the industry on the audio side.

Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: Rich in information but outdated
Comment: This book contains very good and valuable information for those wanting to get into the game industry, unfortunately it was written in 2000, so most of the information is completely old for today standards, specially in this field.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: For those who want to know about the game industry in general
Comment: This book is very well written, its easy to go through it quickly. One of the features I really like is the different interviews with game music composers asking everything from equipment to techniques to inspiration.

This book gives a detailed look into the industry, don't expect to learn how to compose from buying this book. This book is for musicians that are beginning or are already working with computer games and need to know about the industry. Sorry but there will never be books around pretending to teach you how to compose music, composing like anything else is something that you learn by doing and not by reading books. But if you are a musician already, and love computer games, then you won't regret this book.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Solid advice for composers wanting to get into the industry
Comment: This is a great book for those composers and sound designers wanting to break into the gaming industry. I do not understand why many people read this book hoping to find technical audio information, but this is NOT a TECHNICAL AUDIO or ENGINEERING book. This book is in the same vein as Jeff Rona's Reelworld book or Richard Davis's Complete Guide to Filmscoring.

Invaluable industry advice and at preparing your audio demo reels, and making connections. Must have for any aspiring game music composer or sound designer.

 

Editorial Reviews:

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

Turn your musical passion into a career with this valuable guide to the business and technical skills you need to succeed in the multi-billion dollary game industry.


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