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Beginning OpenGL Game Programming (Game Development Series)

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Manufacturer: Course Technology PTR Average Customer Rating: Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5

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Beginning OpenGL Game Programming (Game Development Series)


Binding: Paperback
Dewey Decimal Number: 794.81711
EAN: 9781592003693
ISBN: 1592003699
Label: Course Technology PTR
Manufacturer: Course Technology PTR
Number Of Items: 1
Number Of Pages: 336
Publication Date: 2004-03-19
Publisher: Course Technology PTR
Studio: Course Technology PTR

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Spotlight customer reviews:

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Admitted buyers remorse
Comment: There is nothing fundamentally wrong with this book. As a few of the other commenters have already pointed out, it's a window focused book. Had I actually done my research more thoroughly on my ubuntu box, I would have seen that and gone for Game Programming All in One, Third Edition instead which is by the same author and uses the platform independent Allegro library. Again, nothing implicitly wrong with this book, just not necessarily for me.

Customer Rating: Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5
Summary: Windows-centric
Comment: I would not recommend this book for anyone except Windows developers. One of the attractions of OpenGL is that it is cross platform. While not a bad book, as early as the second chapter it immediately focuses on WGL, which is a Win32 API that presents an interface to OpenGL itself -- if you're not a Windows programmer you'll get lost quickly as there is nothing for you here that you can actually type in and experiment with. I don't understand why they chose that path instead of simply presenting pure OpenGL, but being Windows-centric will make this book frustrating for anyone trying to learn OpenGL on a non-Windows platform.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Great starting point for openGL
Comment: The book is well organized and follows a logical order, I originally ran examples from chapters 1-3 in VC++ 6, now I'm using VC++ 9 Express Edition without any problems. The authors explain their topics in a concise method, allowing for a solid expansion of basic ideas into the more complex concepts. It would have been nice to have a copy of the book in electronic form, with more meat in the "On Your Own" sections at the end of the chapters. By no means does this wish detract from the fact the book presents a solid starting point for openGL.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Very helpful..
Comment: Very very helpful..
You end up familiar with every basic aspect of OpenGL.
I totally recommend it..

Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: Good Introduction to OpenGL - but what about Games?
Comment: This book is a good introductory book, but it should have probably been called "Beginning OpenGL". The Gaming part is mentioned only briefly, and for any detail you'll have to go to what's on the CD. The CD literally makes this a decent book to buy; without the CD the OpenGL Red Book is probably money better spent. The other fault of this book is that the images are sub-par; it looks like the authors themselves did the images instead of a professional graphics house.

 

Editorial Reviews:

Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. You will learn how to apply these elements to games. The material is designed to be completely accessible to beginners, with complete but concise coverage to ensure the highest value.


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