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Creating Music and Sound for Games

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Manufacturer: Course Technology PTR Average Customer Rating: Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5

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Creating Music and Sound for Games


Binding: Paperback
Dewey Decimal Number: 794
EAN: 9781598633016
ISBN: 1598633015
Label: Course Technology PTR
Manufacturer: Course Technology PTR
Number Of Items: 1
Number Of Pages: 320
Publication Date: 2006-10-18
Publisher: Course Technology PTR
Studio: Course Technology PTR

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Spotlight customer reviews:

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Awesome book
Comment: I great book where you learn all the important step to make the music and sound for video games. If you want learn the job get this book!

Customer Rating: Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5Average rating of 2/5
Summary: Not so great
Comment: The really, really, basic 123's of creating music and sound. It might be helpful for someone who knows very little about the process of creating sound or music for anything.

The 'for games' part of the title is very limited. The most useful sections were the early and later parts, which were the only things in the book that didn't come off as product/equipment overview. The biggest problem, even if you do find the information useful, is that the book will likely be outdated rather quickly.

I recommend the other video game books instead. The Fatman book and the one by Alexander Brandon are particularly good, as is the one by Aaron Marks. Short of the equipment overview, most of the information in this book can be found in those.

For more education, I'd recommend the Gamasutra website.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Good starting point
Comment: I'm a music major at the University of North Texas, who is just starting to get into the world of music and sound for games. I found this book to be very informative on laying out the basics of doing sound work for games. Lots of good suggestions for equipment and software. My only complaint was that the book did not get into much detail on how sound is implemented into games which is what I need to learn more about at this point (i.e. scream, fmod, etc.). But, if you've never done much in the way of field and studio recording or work with digital sound synthesis, or you don't really understand how it applies to games, this book is a must!

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Written by someone who's been there
Comment: After reading through this book, I realized that it can be just as much a reference as a source of motivation or inspiration. For those who are passionate enough about learning to write game music, or begin to dabble with sound design, this is a great book. It is a bit elementary with some of the effects descriptions, but for someone who doesn't have a music background (or a very limited one), they will open the eyes for the unknowning.

 

Editorial Reviews:

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.


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